
Games Worked On
Over Jump Rally
Unofficial remake of Sega Rally 95
- Sound design and Implementation in Unreal 5 and Wwise

packet.Breach
Roguelike tower defense deckbuilder
- Sound design and Implementation in Wwise

A Kingdom to Conquer
2D tactical action RPG
- Sound design and Implementation in Wwise

Believable Audio for Fantastical Worlds
Freelance Technical Sound Designer/Sound Designer and former violin maker with experience working on indie and iii titles
and strong knowledge of Unreal Engine 5 Blueprints and Wwise .
I help small teams and outsource studios in sound design and implementation, specialising in grounded, stylised sound design to create a believable realism in fantastical environments.
With a background as a violin maker, I bring a craftsman’s precision to sound design. I combine technical skill in Unreal and Wwise with a focus on making stylised worlds feel convincing and alive.
(Primary Tools - Unreal 5, Wwise, Reaper)
(Also capable to work in Unity and FMOD)
My passion for game sound design stems from a love of experimenting and lifelong learning in audio, creating unique universes to engulf game players in new spaces mentally and emotionally and a love of exploring all the technical possibilities with sounds available to create memorable dynamic gameplay and experiences.
I pride myself on being adaptable and find all learning I do applies in creative ways towards other styles and methods.
Education:
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MSc Sound & Music for Interactive Games - Leeds Beckett University
Awards:
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Featured Graduate - Unreal 5 Implementation at the School of Video Game Audio
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Winner of Best Creativity at the Source - StillAlive Games Robert Dudzic Sound Challenge
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Soundmorph Sound Design Competition - Exceptional mention
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Airwiggles Showdown - Submission of the Showdown - with Bill Lacey and Jake Kargl
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Airwiggles Awards 2025 - Wisdom Fountain Award nominee
Speaker at:
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AirCon25 - Object Resonance for Field Recording
Favourite Game Genres
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Co-op - e.g. It Takes Two; Split Fiction
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Action-Adventure/RPG - e.g. Shadow of the Tomb Raider; A Plague Tale; Bramble
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Strategy - Real Time Strategy; Tactical Action; Esports
Sound Implementation Breakdowns
Unreal Engine 5 Implementation
Dynamic Mixing and Threat Level Mixing
- Unreal + Wwise
Unreal Engine 5 Implementation
Technical Accessibility
Blind Accessible VR Archery Prototyping
- Unreal + Max MSP
Implemented Nature Field Recordings
(all recordings personally made)
Isolated birds and dawn chorus beds
from personal recordings of UK forests
- Unreal
Game sound design with original instruments
Prize winner in The Robert Dudzic Sound Challenge "Best creativity at the source" category


















