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Sound Design
Demo Reel

Technical Sound Design Demo Reel

Games Worked On

Over Jump Rally

Unofficial remake of Sega Rally 95

- Sound design and Implementation in Unreal 5 and Wwise

Screenshot of packet Breach gameplay

packet.Breach

Roguelike tower defense deckbuilder

- Sound design and Implementation in Wwise

Screenshot of A Kingdom to Conquer battle gameplay

A Kingdom to Conquer 

2D tactical action RPG
- Sound design and Implementation in Wwise

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Believable Audio for Fantastical Worlds

Freelance Technical Sound Designer/Sound Designer and former violin maker with experience working on indie and iii titles

and strong knowledge of Unreal Engine 5 Blueprints and Wwise .
 

I help small teams and outsource studios in sound design and implementation, specialising in grounded, stylised sound design to create a believable realism in fantastical environments. 

 

With a background as a violin maker, I bring a craftsman’s precision to sound design. I combine technical skill in Unreal and Wwise with a focus on making stylised worlds feel convincing and alive.

 

(​Primary Tools - Unreal 5, Wwise, Reaper)

(Also capable to work in Unity and FMOD)


My passion for game sound design stems from a love of experimenting and lifelong learning in audio, creating unique universes to engulf game players in new spaces mentally and emotionally and a love of exploring all the technical possibilities with sounds available to create memorable dynamic gameplay and experiences.

I pride myself on being adaptable and find all learning I do applies in creative ways towards other styles and methods.

Education:

  • MSc Sound & Music for Interactive Games - Leeds Beckett University

Awards:

  • Featured Graduate - Unreal 5 Implementation at the School of Video Game Audio

  • Winner of Best Creativity at the Source - StillAlive Games Robert Dudzic Sound Challenge

  • Soundmorph Sound Design Competition - Exceptional mention

  • Airwiggles Showdown - Submission of the Showdown - with Bill Lacey and Jake Kargl

  • Airwiggles Awards 2025 - Wisdom Fountain Award nominee

Speaker at:

  • AirCon25 - Object Resonance for Field Recording

Favourite Game Genres

  • Co-op - e.g. It Takes Two; Split Fiction

  • Action-Adventure/RPG - e.g. Shadow of the Tomb Raider; A Plague Tale; Bramble

  • Strategy - Real Time Strategy; Tactical Action; Esports

Sound Implementation Breakdowns

Unreal Engine 5 Implementation

Dynamic Mixing and Threat Level Mixing

- Unreal + Wwise

Unreal Engine 5 Implementation
Technical Accessibility

Blind Accessible VR Archery Prototyping
- Unreal + Max MSP

Implemented Nature Field Recordings

(all recordings personally made)

Isolated birds and dawn chorus beds

from personal recordings of UK forests
- Unreal

Game sound design with original instruments

Prize winner in The Robert Dudzic Sound Challenge "Best creativity at the source" category

Recording sessions and sound instruments

(all instruments personally made)

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